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Rainycities - Port from AR to multi-platform

The goal of this project was to port a earlier AR based program and modify it for a range of target hardware and generally polish it to a higher standard. Running on PC and touch inputs such a gesture and multi-finger inputs.

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To enable the use of low end hardware, key optimisation and profiling of the CPU bound scripts was achieved using the use of the Unity profiler. Allowing it to run on modest Android and iOS hardware (if rendering resolution and draw distance is culled respectively).

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Below is a relativity old video showing some of the input and UI basics.

Unity2.PNG
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