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I am Alfie Hinde. I am a Bournemouth University Games Technology Graduate based in London.

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I'm a technical designer. I plan and implement game design for a wide range of platforms.

(First with Honours)

Take a look below at some of my highlighted skills

work

My Main Skills:

Unity Engine (from 4.3 to 2019.2)
UE4 4.12+
C# .NET
Autodesk Maya (2016+)
Substance Painter 3
Adobe Photoshop/Premiere Pro/After Effects
Visual Studio 2018

Skill Level

Designing new ways to play

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TILTSHIFT AR - Unity 2018.3

This AR Arcade city builder, designed and coded by me in a Uni group project.

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Running on a iPad 2018 with Apple ARKit

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The main goal of this project was to get a advanced game running on a mobile device while taking advantage of the input methods provided by AR

Experience

with VR/AR

MultimodalPokerVideo_Moment.jpg
Multi-modal Poker - Unity 2018.3 + Steam VR

I designed and implemented a poker game in Unity and allowed it to have input methods easily integrate within. Working with my Uni colleagues we was able to get natural VR, Leap Motion and voice recognition in one application.

Building level design and game-play tools

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University Dissertation Project - Unity 2018.3

Researching and producing a automatic level generation tool that is teakable by level designers to speed up prototyping workflow.

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Utilizing Scriptable Objects, shaders and a simple editor GUI to produce a usable tool that builds on established methods.

Mobile Development

Unity2.PNG
Touch input based Arcade City Builder.

Following on from the last AR based city builder. I rewrote the input from scratch to utilise touch and gesture methods.

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I've learnt how to effectively profile scripts and objects from the use of inspectors or custom script timers and applied this into my coding methods.

3D Modelling

Hydra5K.jpg
Hydra Parasit

Made for a University Project, this is a recreation of Daniel Simons Prototype Hydra Parasit.

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Modelled in Maya 2018 and painted in Substance Painter 3.

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