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VR Multimodal Poker with Steam VR and Leap Motion

This was a group project at Uni, in which I was the main programmer and designer. My job was to design a simple poker game and ways of the player interacting with it while effectively giving the player the right amount of feedback.

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Using Steam VR and Unity 2018.3, I coded a entire poker game from scratched with a focus on easy input mapping to allow support for a wide range of inputs. With VR the main goal was to achieve intuitive interactions. The entire user input set is designed to reflect real world inputs where possible and the game itself treats you as a physical entity (AI will talk about their hand, the turn puck goes to you and cards are dealt to you etc).

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Reducing player learning time and simplifying the entire process. While the code base design made it extremely easy for my other group members to add their input methods (Leap and voice control).

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Below is a video that was used with the assignment showing each of our contributions.

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