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University Dissertation - "Forced Terracing" Low Poly Style Runtime chunk based terrain system.

The goal of this dissertation was to research current technology and techniques for the production of terrain systems in modern game engines. Evaulating serval choices led me to a low poly style hightmap based system which encoded as much data as possible into the heightmap itself to streamline memory access.

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This system was built in Unity 2018.3, but could be ported to C++ & OpenGL etc.

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Using Unitys built in LOD system this terrain can run on even low end hardware at the cost of longer build times.

Unity.PNG
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